A tool for designers to create dungeons based on prefabs, allowing them to preview and test them easily. Fast iteration and improvements were made thanks to this tool.
Implemented an A* pathfinding algorithm from scratch. It supported rotating the grid, as well as moving through different heights. That was particularly useful for a power up that made characters able to jump on top of blocks.
Turn-Based system and Power-Ups
The turn-based design of the game was implemented with modularity in mind to allow any amount of players simultaneously. Power-ups are also independent entities and the player will gain their abilities when touching them.